{"author":"Jan Brennenstuhl","categories":["Guerrilla Art"],"cover":{"alt":"Urban Games Console","height":840,"src":"https://www.urbanartcore.com/urban-games-console/urban-super-mario.jpg","width":1880},"credit":"","date":"2010-07-14T17:53:32Z","description":"Andreas Heikaus, a former Hannover-based applied science and art student, created a grandiose urban games console for his Bachelor thesis. So let’s play Super Mario...","html":"\u003cp\u003eAnother kick-ass example for the multimedia ability of urban space: \u003cstrong\u003eAndreas Heikaus\u003c/strong\u003e from Hannover created a state of the art motion tracking system to project a speedrun of Nintendo’s Super Mario Bros. along a sidewalk. My first idea when I saw it, was that it would be even better on whole block of houses\u0026hellip;fantastic idea, thumbs up\u0026hellip;\u003c/p\u003e\n\u003cblockquote\u003e\n\u003cp\u003eThis video was part of my Bachelor thesis at the University of Applied science and art Hannover. The Super Mario Bros. game, released on the Nintendo Entertainment System, is not longer bound to the television size and get interactive with a new environment. The emphasis of my thesis is on the matchmoving work. It is the process of matching CG elements into live-action footage. (Andreas Heikaus)\u003c/p\u003e\n\u003c/blockquote\u003e\n\u003cp\u003eWould be great to play Donkey Kong on it! What do you think?\u003c/p\u003e\n\u003cp\u003eVia \u003ca href=\"http://laughingsquid.com/sidewalk-super-mario-bros-speedrun/\"\u003elaughingsquid.com\u003c/a\u003e.\u003c/p\u003e\n","markdown":"\n\n\n\nAnother kick-ass example for the multimedia ability of urban space: **Andreas Heikaus** from Hannover created a state of the art motion tracking system to project a speedrun of Nintendo’s Super Mario Bros. along a sidewalk. My first idea when I saw it, was that it would be even better on whole block of houses...fantastic idea, thumbs up...\n\n\u003e This video was part of my Bachelor thesis at the University of Applied science and art Hannover. The Super Mario Bros. game, released on the Nintendo Entertainment System, is not longer bound to the television size and get interactive with a new environment. The emphasis of my thesis is on the matchmoving work. It is the process of matching CG elements into live-action footage. (Andreas Heikaus)\n\nWould be great to play Donkey Kong on it! What do you think?\n\nVia [laughingsquid.com](http://laughingsquid.com/sidewalk-super-mario-bros-speedrun/).\n","tags":["Documentary Film","Building Projection"],"title":"Urban Games Console","url":"https://www.urbanartcore.com/urban-games-console/"}